Collator: Making Of (II)
Please join us for revelry at the Collator BFA Exhibition, Thursday March 13th!
Collator: Making Of (I)
Ray. December 2013. Collage of ephemera archived from 1940s to 1960s. Music and composition by Rhea Lonsdale.
Hallowbox by Rhea Lonsdale, October 2013
Hallowbox is an interactive video projection housed in a screened box. Projected on the inside of the paper screen is a live video composed by the capture of two webcams, one of which views The two channels of video are processed in Max, run through a toggleable jit.wake on channel 1, jit.avg, jit.scanslide, and optionally combined with jit.xfade. The final stage of the system adds a hue shift after jit.repos cuts and mirrors the video, creating a kaleidoscope effect.
(The video stars my nephew!)
Photo of studio space.
Now that it is officially October, I have just six months left till the end of my undergraduate degree. I am so glad to be nearing the end of this long journey. I think it’s common to question whether a student in the visual arts feels as if they have gathered enough skill and focus to present themselves as someone possessing the degree. It’s hard to tell after seven years of school the changes in my work: impossible to tell if I would not have advanced to where I stand now in my practice. I do know that I’ve met a series of professors who have, each in different ways, asked me to work in particular fashions. Some pushed me, gave me criticism and support, and some of that had to have stuck. Nearing the end, I don’t regret deciding to work towards a BFA in the least and I’m excited for what my future prospects are.
The three classes I am taking this term from the University of Victoria are History in Art: Feminism and Film, Interdisciplinary Art Practices, and Digital Media Practices. While I worried about there being some redundancy with all of the extended media courses I have taken back at my home institution I have found myself working on experimental techniques, and am enjoying my classes very much. I have been exploring options for how to display 3D viewing techniques within the gallery setting in my Interdisciplinary course, and in my other studio art course I am in a unit of generative art, in which I am learning how to use Max MSP. After a week of frustration I am finding some very basic proficiency, and even that very small ability is producing very neat results. There is a thirty day trial on their website and a great deal of documentation, and I highly suggest checking it out!
Overall, I’m so happy to have come to UVic. Happy October!
For my Interdisciplinary Art course I decided to try to tackle the question: how can three-dimensional video art be displayed in a gallery setting? With the ideal vision of the project being a false wall with a series of viewing holes, I designed the ‘hollow box’ based off of mirror-bounce stereoscope techniques. I wanted to be able to show it static as well as in video, so the model I build has a slot for an iPad, with designs on using small screens in a gallery show.
The largest issue I had after the (headache-inducing) aligning of the mirrors is that 63mm is an average of pupil distance, but there is a variance which - when viewing the box at an imperfect alignment for one’s eyes - creates a slight change in the binocular disparity which is very uncomfortable for the viewer. I decided that this would be unacceptable, as headache and nausea-induced viewers are not a part of my concept.
I decided to continue to develop content with two slightly adjusted views/binocular disparity despite this early setback. Other techniques include polarized and red/cyan stereoscopic video. Polarized requires either a particular screen or projector, such as the ones used in 3D capable theatres, which would simply be outside of my financial range. Red/cyan is a technique most people would be familiar with, and would be inexpensive. It is limited to monochromatic work, and although my work is monochromatic, the disparity between one eye seeing cyan and the other seeing red can be uncomfortable in it’s own right, and I feel it gives too great of a reference to film.
For now I will resign to working on my material with the acceptance that it may remain two-dimensional in the final product.